Wednesday, December 7, 2011

Electronic Healthcare Records

What is an Electronic Medical Record?
In a nutshell, an electronic medical record is a computer based system designed to replace paper charts. As we will examine together, there is much more to this concept.

Why should you listen to a technology geek?
That's easy. I run a service that helps educators train EMR implementers on the concepts, functions, and usage of EMR systems. I am involved in the open source movement and have contributed code to the OpenEMR project which is a certified EMR product that fulfills the meaningful use criteria as specified by the Department of Health and Human Services.

Additionally I have personal and professional ties to the healthcare industry, and an interest in helping providers use technology to achieve better outcomes.

What is it going to do for your practice?
There are several things an EHR will do for your practice. In theory and EHR system will save you time and money. In practical terms, I think we are still working towards that goal. However, what it will immediately do for you is create a new level of organization and communication compared to paper charts. There are some great things on the horizon with EHR, for example when Health Information Exchanges are fully and properly implemented, medical errors will decrease and patient continuity of care will increase. With the ever changing status of reimbursement, the integrated billing features of EHR will help stay on top of things. Looking at this as a patient myself, the proper use of a patient portal for communications and education is huge and the provider who uses it effectively will gain my loyalty.

Presently, there are positive incentive programs for on-boarding EHR systems up through 2014, and from 2015 and onward there are negative incentives built into medicare payments for providers who are not demonstrating EHR meaningful use.

On moving from paper to electronic, the immediate gains will be noticeable in scheduling patients, review of systems, providing continuity of care between providers in the same practice,
e-prescribing, and an increased efficiency in coding and billing.

Short term the biggest thing you will notice is a change in your workflow. For providers who have recently completed training, this won't be a life changer, however for providers who have been in practice for some time there will be an adjustment period in moving from paper to digital. I look at it this way: I grew up with stamps, rotary telephones and broadcast television. Now I use email, a smart phone, and Netflix. We are all capable of adapting, and once adapted its hard to imagine doing things the old way.

How should you select one?
There are a few key points to look at, and while cost seems like it should be an obvious one, its not your first priority. To elaborate, the cost of the system will pale in comparison to the efficiencies or losses in productivity that will be realized with the system that you select. Basing a decision on cost alone will only lead you heartache down the road.

Selection is a topic that deserves its own article. The next article will be based around the criteria for selection. In the meantime, think about this:

Usability should be the number one selection criteria. If your vendor is the most expensive or if they are free it doesn't matter if its not usable. As we will discuss there are many implications surrounding the implementation of an EMR. If you wind up not using the EMR, then all efforts leading up to that initial implementation equate to time, resources and money lost.

Hopefully the next article will instill food for thought that will lead to a good choice and successful adoption.


Monday, January 12, 2009

Introduction

"Who am I and why am I writing this?"

Well, to be honest, I've resisted the whole online self-exposé for quite a while now. I can remember back in the 80's dialing up and doing the whole BBS thing. I'm an early adapter, and have spent the past 30+ years in one way shape or form writing computer code, exploring new technologies, and trying to stay ahead of the curve.

I started when my dad brought home his dumb-terminal from his big fortune 500 company, and wrote a choose-your-own type text adventure in an antiquated programming language called APL. I think I was about 10 years old at the time. The device was about the size of a typewriter filled with a roll of thermal (fax-type) paper. You would call the mainframe wait for the tone and jam the phone into an acoustic coupler on the terminal itself. The acoustic coupler was designed to handle the old style phones, and in today's world we might be hard pressed to find something that would even fit.

With the joy and success of the old mainframe and the dumb terminal, my folks thought it made sense to buy an Apple ][+. It was a great machine. Ours had 48K of base RAM, plus a 16K card that gave the whole thing 64K. It had dual 5.25" floppy drives and a 300bps modem. I learned Applesoft BASIC, Pascal, and 6502 Assembly language with that machine. It had tons of games (like Castle Wolfenstein), and the ability for a kid to create. By today's standards this thing is a joke, but it fostered a love for the medium.

Along with the computer, we had an 8mm film camera. To be precise, it was a Super-8 film camera. The cool thing about it was that it had a single frame capability. With some plasticine, aluminum wire, and really bright lights you had your own stop-motion animation studio right in the basement. The film came in a cartridge of 50ft. My brother and I would each get 25ft (half of the roll), and then we'd send the film to Fotomat, and wait for a week reading Cinefex Magazine while it was being processed. Once it came back, we'd edit it with a film splicer, and put together home movies. Nowadays you can do the same thing with a cheap digital camera, and free software.

As I went through high school I pretty much knew that I would wind up in the computer field, so when I entered college at RIT (Rochester Institute of Technology), I decided to try some different subjects to round myself out. I quickly discovered that as fun as the practical labs were, the associated lecture series left me wishing for more time in the labs. Computer Science was my calling, and as I got into it I had a yearning for emerging applications in the field. There was no structured new media program, so I picked and chose graduate courses in film, animation, and computer graphics. I created a new media degree for myself before there was such a thing. I am thankful that I had the opportunities that I did, and would recommend my school to anyone who is looking to explore technology or the sciences.

While I was in college in frigid Rochester, I developed one of my passions that has stayed with me ever since: Scuba diving. Yes I know, Rochester isn't really what comes to mind when you think of Jacques Cousteau, but its where I got my start. Anyway, while in school I became a PADI Divemaster. I was enjoying it so much, that after school was over, I went on to become an Open Water Scuba Instructor. Its a good hobby, and a good way to make new friends. I taught for a good number of years at Rutgers University in Piscataway NJ, and have been an active member of the charter boat Blue Fathoms on the New Jersey shore since the mid 90's.

So how is Scuba related to this story? Well, for one, when I graduated college in 1991, the job market wasn't so hot. So I decided to take some initiative while I was young and single and I turned out my first piece of software for the general public "Data Diver". It was a desktop software package that allowed you to log your dives electronically and do away with the old paper logbook. It was a great experience for a kid in his early 20's to negotiate with magazines, run an ad campaign, and handle customer fulfillment. The only problem was that is was such a niche market that I wasn't making much money at it. It seemed time to turn attention to a larger market, computer games.

In 1993 my brother and I formed a game company called Anarchy Entertainment. Over the years it led into a parent company doing Web Development on some major brands, and eventually a slight name change of the company to Anarchy Enterprises. It was a lot of fun, and I miss working with the varied personalities that I met over the years. The projects were fun, but they took a long time to complete, and sometimes it took a very long time to get paid.

In 2004 I reached a point with a new family where I needed a little change and a little stability. I joined a small startup to take the lead on new product development. I've been able to merge my love for technolgy, my game experience, my small business experience, and an eye towards the future with new products for the health care industry, and mobile marketing. Its great being able to utilize the skills developed over a lifetime and integrate video, multimedia, hard core programming, while managing people and seeing the result of your work.

So it begs the question that I asked at the beginning. "Who am I and why am I writing this?" I think I've taken care of the "whoami" (sic, its a unix/linux joke) part. I'm writing this because although I am a private person by nature, I belive the next technology revolution is already underway and I believe opportunity is always just around the corner. I'm curious to learn what opportunities lay ahead. The best way to learn is by doing!